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What is CROOZ, Inc. stock?

2138 is the ticker symbol for CROOZ, Inc., listed on TSE.

Founded in Feb 1, 2007 and headquartered in 2001, CROOZ, Inc. is a Apparel/Footwear Retail company in the Retail trade sector.

What you'll find on this page: What is 2138 stock? What does CROOZ, Inc. do? What is the development journey of CROOZ, Inc.? How has the stock price of CROOZ, Inc. performed?

Last updated: 2026-06-06 02:02 JST

About CROOZ, Inc.

2138 real-time stock price

2138 stock price details

Quick intro

CROOZ, Inc. (2138.T) is a Tokyo-based holding company specializing in e-commerce and internet services. Its core business centers on SHOPLIST.com, a major fast-fashion platform, alongside ventures in GameFi and IT outsourcing.
For the fiscal year ended March 2024, the company reported consolidated sales of ¥14.19 billion, reflecting a slight 0.6% year-on-year decrease. Despite maintaining revenue stability, the company faced an operating loss of ¥1.03 billion, primarily due to increased labor and promotional investments in new business segments.

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Basic info

NameCROOZ, Inc.
Stock ticker2138
Listing marketjapan
ExchangeTSE
FoundedFeb 1, 2007
Headquarters2001
SectorRetail trade
IndustryApparel/Footwear Retail
CEOcrooz.co.jp
WebsiteTokyo
Employees (FY)
Change (1Y)
Fundamental analysis

CROOZ, Inc. (2138) Business Analysis

Business Summary

CROOZ, Inc. (Tokyo Stock Exchange: 2138) has transformed from a pure mobile content provider into a diversified digital conglomerate. Headquartered in Tokyo, the company operates a multi-layered ecosystem centered on E-commerce, Social Entertainment (Gaming), and Web3/Blockchain technology. CROOZ is best known for its flagship fashion e-commerce platform, SHOPLIST.com, which serves as its main revenue driver, while its newer initiatives in blockchain gaming and digital marketing represent high-growth strategic shifts.

Detailed Business Modules

1. E-commerce Business (SHOPLIST.com):
This is the core revenue pillar for CROOZ. SHOPLIST is a "fast fashion" aggregator hosting hundreds of brands (such as WEGO, ANAP, and GAP) on a single platform. It targets youth and young adults, offering a "one-stop-shop" experience where customers can purchase items from multiple brands in a single transaction with consolidated shipping.

2. Social Entertainment & Game Business:
Initially a pioneer in mobile "Gacha" games (notably The Knights of Avalon), the company now focuses on project management and intellectual property (IP) utilization. It has shifted from high-risk internal development to a more sustainable model of collaboration and Blockchain Gaming. Through its subsidiary CROOZ Blockchain Lab, it develops GameFi projects like PROJECT XENO, integrating NFTs and play-to-earn mechanics.

3. Advertising & Media:
CROOZ leverages its extensive data from SHOPLIST to provide marketing services, ad technology, and influencer management. This segment supports the internal ecosystem while generating third-party revenue through performance-based advertising.

Business Model Characteristics

Vertical Integration of Fashion: By controlling logistics, payment processing, and customer service for SHOPLIST, CROOZ captures a larger share of the value chain compared to simple marketplace models.
Synergy between Web2 and Web3: CROOZ uses its large user base from traditional gaming and e-commerce to channel users into its emerging blockchain ecosystem, reducing customer acquisition costs for new Web3 projects.

Core Competitive Moat

Logistics and Fulfillment: CROOZ operates dedicated fulfillment centers, enabling competitive shipping speeds and "combined shipping" (Matometegai), which creates a significant barrier to entry for smaller niche fashion sites.
First-Mover Advantage in Web3: PROJECT XENO has gained significant traction in the Japanese market, supported by high-profile endorsements (e.g., Manny Pacquiao), establishing CROOZ as a leader in regulated, compliant blockchain entertainment in Japan.

Latest Strategic Layout

As of the FY2024/2025 strategic updates, CROOZ is aggressively pursuing "Media-driven Commerce." This involves integrating short-video content and live streaming directly into the SHOPLIST app to boost conversion rates. Additionally, the company is expanding its investment activities, acting as a venture capital arm to acquire stakes in promising IT startups that complement its digital ecosystem.

CROOZ, Inc. Development History

Evolutionary Characteristics

CROOZ’s history is marked by radical pivoting. Unlike many Japanese firms that adhere to a single legacy business, CROOZ has demonstrated a "scrap and build" approach—abandoning profitable but declining sectors to pursue the next technological wave (from Search Engines to Mobile Games to E-commerce to Web3).

Stages of Development

1. The Early Years (2001 - 2006): Search and Blogs
Founded as Cyberclick, Inc. in 2001, the company initially focused on internet advertising and search engine technology. It went public on the Osaka Securities Exchange (Hercules) in 2007. During this period, it capitalized on the Japanese mobile blog craze with "CROOZ Blog."

2. The Gaming Golden Age (2009 - 2016):
CROOZ pivoted to mobile social games during the feature-phone era and successfully transitioned to smartphones. Titles like The Knights of Avalon generated substantial cash flow, enabling the company to fund its next major venture.

3. The SHOPLIST Pivot (2012 - 2021):
In 2012, recognizing the volatility of the gaming market, the company launched SHOPLIST.com. Within five years, e-commerce surpassed gaming as the primary revenue source. In 2018, the company underwent major restructuring, selling off several game IPs to focus on its "E-commerce first" strategy.

4. The Web3 Era (2022 - Present):
Under the founder’s leadership, the company established CROOZ Blockchain Lab. The launch of PROJECT XENO marked its formal entry into the global Web3 arena, aiming to diversify revenue beyond domestic e-commerce.

Analysis of Success and Challenges

Success Factor: Agility. CROOZ accurately anticipated the decline of social games and scaled SHOPLIST before the gaming market saturated. Their ability to rapidly reallocate capital is a core strength.
Challenges: Heavy reliance on SHOPLIST. As major competitors like ZOZO and Mercari intensified competition, SHOPLIST’s growth slowed in recent years, prompting the company to seek a "third pillar" in Blockchain, which remains a high-volatility sector.

Industry Analysis

Industry Context & Trends

CROOZ operates at the intersection of B2C E-commerce and Digital Entertainment in Japan. The Japanese fashion e-commerce market is characterized by high mobile penetration and a preference for "consolidation" apps.

Market Data Overview (Japan Context)
Category Current Trend Projected Growth (CAGR)
Fashion E-commerce Increasing EC penetration rate (currently ~21%) ~4-6%
Blockchain Gaming Transition from "Earn" to "Play & Earn" >20% (Global)
Social Advertising Shift to Short-form Video (TikTok/Reels) ~10-12%

Competitive Landscape

E-commerce: CROOZ faces intense competition from ZOZO, Inc. (the market leader), Rakuten Fashion, and Amazon Japan. While ZOZO dominates mid-to-high-end fashion, SHOPLIST targets the "fast fashion" and budget-conscious demographic.
Gaming/Web3: In blockchain, CROOZ competes with other Japanese legacy game companies like gumi Inc. and Square Enix, who are also heavily investing in NFT-based entertainment.

Industry Catalysts

1. Logistics Reform: The "2024 Logistics Problem" in Japan (labor shortages in trucking) is pushing e-commerce companies to innovate. CROOZ’s investments in automated warehouses are a critical response.
2. Regulatory Clarity: The Japanese government’s pro-Web3 stance provides a stable regulatory environment for CROOZ’s blockchain ventures, unlike uncertain conditions in other regions.

Market Position

CROOZ is considered a "Mid-Cap Challenger." While it lacks the massive scale of Rakuten or the market share of ZOZO, it maintains a highly loyal, younger user base. Its position is unique because it combines a stable, cash-generating Web2 retail business with the high-upside potential of a Web3 lab. As of late 2024, investors are closely watching whether the blockchain segment can deliver the margin expansion needed to offset the maturing growth in traditional e-commerce.

Financial data

Sources: CROOZ, Inc. earnings data, TSE, and TradingView

Financial analysis

CROOZ, Inc. Financial Health Score

Based on the latest financial disclosures (FY2024 results and Q1-Q3 FY2025 performance data), CROOZ, Inc. is currently navigating a challenging period of structural transition. While the company maintains a solid cash position and low price-to-book ratio, recent losses in the GameFi and E-commerce segments have weighed on its overall profitability scores.

Metric Category Score (40-100) Rating Key Observations
Profitability 45 ⭐️⭐️ Reported a net loss of 530 million JPY for FY2025 (E) with a negative operating margin.
Solvency & Liquidity 75 ⭐️⭐️⭐️⭐️ Maintains stable cash reserves; Current ratio remains healthy despite rising debt-to-equity.
Operating Efficiency 55 ⭐️⭐️⭐️ High SG&A expenses (7.19 billion JPY in FY2025) due to aggressive GameFi and talent investments.
Market Valuation 85 ⭐️⭐️⭐️⭐️ P/B ratio is approximately 0.58x, suggesting the stock is undervalued relative to its book assets.
Overall Health Score 65 ⭐️⭐️⭐️ A "Neutral" outlook as the company completes its shift toward IT outsourcing.

2138 Development Potential

Strategic Shift to IT Outsourcing (SES)

CROOZ is undergoing a significant "Second Founding" phase. The company is pivoting away from high-risk, large-scale game development toward IT Outsourcing (System Engineering Service - SES) and caregiving talent services. This business model is more repeatable and offers higher margin stability compared to the volatile gaming market. Preliminary reports for 2026 suggest this shift is reaching a "clear turning point" for profitability.

Blockchain Gaming & "Erigos" Ecosystem

Through its subsidiary CROOZ Blockchain Lab, the company remains a major player in the Web3 space. The official release of the blockchain game "Erigos" in late 2024 and the listing of the FCT token on global exchanges (like MEXC) serve as catalysts. If the user base scales as projected (over 300,000 pre-registrations), the transaction fees from its NFT marketplace could become a high-growth revenue stream.

Roadmap to 1 Trillion Yen Market Cap

Management has reaffirmed its "Ultra-long objective" to reach a 1 trillion yen market cap. The roadmap involves:
1. Optimizing SHOPLIST.com to regain profitability in the e-commerce segment.
2. Incubating new "1.0bn JPY+ sales" businesses in the Media and HR sectors.
3. Leveraging M&A to acquire high-yield IT service firms.


CROOZ, Inc. Company Pros & Risks

Pros (Bull Case)

1. Deep Value Play: With a Price-to-Book ratio well below 1.0, the company is trading at a significant discount to its asset value, providing a safety buffer for long-term investors.
2. Diversified Revenue Streams: Unlike pure-play gaming firms, CROOZ has a established E-commerce platform (SHOPLIST) and a growing Media/Advertising wing that provides multiple pillars of support.
3. Web3 Infrastructure Lead: CROOZ is one of the few Japanese firms with a complete blockchain gaming infrastructure (marketplace, wallet, and proprietary tokens), positioning it well for a crypto-market recovery.

Risks (Bear Case)

1. Segment Volatility: The E-commerce segment has faced declining transaction volumes (down to ~14.1 billion JPY) due to intense competition from giants like ZOZOTOWN and Amazon Japan.
2. Structural Reform Costs: The transition to IT outsourcing and the liquidation of unprofitable gaming units involve high one-time costs, which may result in continued net losses in the short term.
3. Regulatory Uncertainty: The GameFi business is subject to evolving cryptocurrency regulations in Japan, which could impact the liquidity and utility of its issued tokens (FCT/GXE).

Analyst insights

How Do Analysts View CROOZ, Inc. and the 2138 Stock?

As of mid-2024, analyst sentiment regarding CROOZ, Inc. (Tokyo Stock Exchange: 2138) reflects a company undergoing a significant transformation. Formerly recognized primarily as a mobile gaming leader, CROOZ has strategically shifted its focus towards e-commerce—particularly through its flagship platform SHOPLIST.com—and more recently, into the rapidly expanding sectors of Blockchain Gaming and Web3.

Following the release of the FY2024 full-year results (ending March 31, 2024), market participants are evaluating the stability of its e-commerce cash flows against the speculative yet high-potential upside of its GameFi initiatives.

1. Core Institutional Perspectives on the Company

Resilience of the E-commerce Segment: Analysts emphasize that SHOPLIST remains the company’s primary revenue generator. Despite fierce competition from major players like ZOZOTOWN, CROOZ has effectively optimized its advertising expenditures and logistics operations. For FY2024, the e-commerce business showed improved profit margins, which analysts consider a crucial foundation to support the company’s riskier ventures in the Web3 domain.

The "PROJECT XENO" Catalyst: Growth-focused analysts highlight PROJECT XENO, a blockchain-based game developed by CROOZ’s subsidiary, as a key growth driver. Market reports indicate that the successful integration of NFTs and high-profile partnerships (including collaborations with international athletes and influencers) has granted CROOZ a "first-mover advantage" in Japan’s mainstream GameFi market. Analysts are closely monitoring whether this ecosystem can maintain long-term active user engagement beyond the initial hype.

Strategic Portfolio Diversification: Institutional analysts note CROOZ’s evolution into a quasi-investment holding company. By operating across diverse sectors such as Advertising, Media, and Investment, the company has mitigated the inherent volatility typical of the hit-driven gaming industry.

2. Stock Valuation and Market Performance

Market data from the Tokyo Stock Exchange and financial platforms like Morningstar and Reuters reveal the following trends for 2138.T:

Market Cap and Multiples: As of May 2024, CROOZ holds a market capitalization of approximately ¥10 billion to ¥12 billion. Analysts note that the stock frequently trades at a low Price-to-Earnings (P/E) ratio relative to pure-play tech firms, suggesting the market has yet to fully factor in the potential of its Web3 projects.

Dividend and Buyback Policy: Analysts have responded positively to management’s commitment to shareholder returns. Historically, the company has conducted share buybacks when it perceives the stock as undervalued, a move viewed as a sign of confidence in the business’s long-term intrinsic value.

Consensus Outlook: While CROOZ does not enjoy the extensive analyst coverage typical of Nikkei 225 blue-chips, mid-cap specialists generally maintain a "Hold/Neutral" to "Speculative Buy" rating. The consensus is that downside risk is cushioned by the e-commerce assets, while upside potential hinges on the scalability of its blockchain ecosystem.

3. Risks and Challenges Identified by Analysts

Despite optimism around Web3, analysts caution investors about several key risks:

Volatility of Crypto Assets: A significant portion of CROOZ’s future valuation depends on the value of its in-game tokens and NFTs. Analysts warn that a "Crypto Winter" or a sharp decline in GameFi popularity could result in substantial impairment losses or reduced secondary market revenues.

E-commerce Saturation: The Japanese domestic fashion e-commerce market is approaching maturity. Analysts observe that SHOPLIST faces pressure from both domestic incumbents and aggressive cross-border platforms like SHEIN. Preserving market share without eroding margins through heavy discounting remains a major challenge.

Regulatory Environment: The Japanese government’s evolving policies on blockchain and NFT taxation remain uncertain. Analysts closely monitor potential regulatory changes that could affect how CROOZ monetizes its digital assets.

Summary

The prevailing view among Japanese market analysts is that CROOZ, Inc. represents a high-risk, high-reward turnaround opportunity. Although the company has moved beyond its peak gaming era, its successful pivot to SHOPLIST provides a safety net. For the remainder of 2024 and into 2025, the stock (2138) will likely be evaluated based on its ability to transform "PROJECT XENO" from a trendy NFT initiative into a sustainable, multi-year revenue generator.

Further research

CROOZ, Inc. (2138) Frequently Asked Questions

What are the main investment highlights for CROOZ, Inc., and who are its primary competitors?

CROOZ, Inc. is a diversified internet services company based in Japan, primarily recognized for its flagship fashion e-commerce platform, SHOPLIST.com by CROOZ. A key investment highlight is the company’s strategic shift from a pure mobile gaming business to a leading player in the "Fast Fashion" e-commerce sector, complemented by its recent aggressive expansion into Web3, blockchain gaming, and GameFi (e.g., the "PROJECT XENO" initiative).

Primary competitors in the e-commerce space include ZOZO, Inc. (3092) and Rakuten Group (4755). In the gaming and digital entertainment sector, it competes with companies such as DeNA (2432) and GREE, Inc. (3632).

Is the latest financial data for CROOZ, Inc. healthy? What are the revenue, net income, and debt levels?

Based on the financial results for the fiscal year ending March 2024 and the most recent quarterly updates in 2024, CROOZ has demonstrated resilience but faces margin pressures. For FY2024, the company reported net sales of approximately 13.8 billion JPY.

While the e-commerce segment remains a consistent revenue driver, significant investments in the Blockchain Game segment have affected short-term profitability. The company maintains a relatively stable balance sheet with a focus on cash flow management, although net income has fluctuated due to the volatile nature of advertising expenses and new business development. Investors should monitor the Equity Ratio, which generally remains at a healthy level for the tech industry, ensuring manageable debt-to-equity ratios.

Is the current valuation of CROOZ (2138) high? How do the P/E and P/B ratios compare to the industry?

As of mid-2024, CROOZ, Inc. often trades at a Price-to-Earnings (P/E) ratio that reflects its transitional phase into Web3; this ratio can appear elevated or volatile if trailing earnings are low due to reinvestment. However, its Price-to-Book (P/B) ratio has frequently hovered near or below 1.0x, suggesting the stock may be undervalued relative to its asset base compared to high-growth tech peers.

Compared to the broader Information & Communication sector in Japan, CROOZ is often seen as a "value-turnaround" opportunity rather than a traditional growth stock, given its established e-commerce infrastructure.

How has the CROOZ stock price performed over the past year compared to its peers?

Over the past 12 months, CROOZ (2138) has experienced significant volatility. The stock gained momentum following the launch and marketing campaigns of PROJECT XENO, outperforming many small-cap gaming peers during specific promotional periods.

However, compared to the Nikkei 225 or larger e-commerce peers like ZOZO, CROOZ has exhibited higher beta (volatility). While it has outperformed some traditional mobile game developers lacking Web3 initiatives, it has lagged behind the broader Japanese bull market seen in late 2023 and early 2024, as investors remain cautious about the long-term monetization prospects of blockchain ventures.

Are there any recent industry tailwinds or headwinds affecting CROOZ?

Tailwinds: The Japanese government’s supportive stance on Web3 and NFT regulations provides a favorable regulatory environment for CROOZ’s blockchain ecosystem. Additionally, the ongoing shift toward online fashion consumption benefits SHOPLIST.

Headwinds: Rising digital advertising costs in Japan increase user acquisition expenses for e-commerce. Furthermore, the global cooling of the NFT market challenges the rapid scaling of the company’s GameFi division.

Have any major institutions recently bought or sold CROOZ (2138) stock?

CROOZ is primarily characterized by significant insider ownership, with founder Koji Obuchi holding a substantial stake, aligning management interests with shareholders.

Institutional activity is mostly dominated by domestic Japanese investment trusts and small-cap funds. Recent filings indicate stable holdings by major Japanese financial institutions, though there has not been a significant influx of foreign "mega-fund" capital, which is typical for a company of this market capitalization. Investors often monitor changes in holdings by The Master Trust Bank of Japan or Custody Bank of Japan as indicators of institutional sentiment.

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TSE:2138 stock overview